We’ve got some lovely stuff in store for Eurogamer supporters since refreshing the offering, and we’ve also got some exciting plans for the coming weeks, including the first proper behind the scenes-style podcast that’s just for supporters . If you’re one of those supporters, you should have seen an email about it, questions we can answer during the podcast, and it’s not too late to send them over. Look for that podcast to air the week of May 10.
A few weeks ago we had our first Emma Adventures column. This is a series written by Emma Kent, who specializes in bizarre ending chases in online games. In this case, she’s building a fashion boutique in Fallout 76’s controversial wasteland.
Emma wrote: “Setting up a fashion store in Fallout 76 was, obviously, never a main goal when I returned to Fallout 76 this year. In the midst of my investigation into whether the game has improved since launch (answer: sorta) , I realized that I had mistakenly modeled my character on Anna Wintour – the global editor-in-chief of Vogue, and the inspiration behind The Devil Wears Prada’s Miranda Priestly. It only then felt right that I was cast in the role. I must totally bow out, and build my own fashion boutique in the middle of the wasteland…”
next comes emma’s adventure This week – Friday, 28 April. And this time, it’s the Elden Ring in which he has immersed himself with an equally improbable idea. Here’s a snippet from the beginning – it’s one of the best introductions I’ve read.
“In the wild, forsaken wastes of the sacred snowfield, a warrior stands on the rock of a frozen ledge, his broad frame shadowed against a pale sky. His tattered cloak rises in the air, his armor slightly grabs it. The crunch of ice reveals the footsteps of some living thing behind him, and he turns to face his opponent. Another challenger is coming. Fool.
“The warrior unsheathes his sword, edges dulled by the brutal force of past clashes and twisted. The crimson lines have dried into the hilt. He mutters an incantation under his breath, the bone-chilling effects of battle. props his body to. The two figures circle each other, stopping just outside the striking range. For a moment, even the ferocious wind calms down, to watch the duel below. His fury subsides. Then the veteran lets out a cry, raising his terrifying blade to strike the first blow. But to his horror, his opponent has already advanced. An unfamiliar stab of fear hits the warrior. Walks through. He looks at the ground.
“There’s a fresh plate of steaming hot crab on the floor.”
I wonder what she’s doing… I won’t say any more for fear of spoiling it.
Elsewhere, I’m sure you’ve noticed our weekly Five of the Best and Game of the Week articles, and I’ve really enjoyed the discussions that have been happening around them, especially in recent weeks. For Five of the Best Dragons, and Swords. Clearly those are subjects that can support dozens of examples, not just five.
Game of the Week, meanwhile, is a series that celebrates both games released that week and games that are particularly timely or truly timeless. For example, we celebrated Tetris Forever along with the release of the new Apple TV Tetris movie (which I really enjoyed).
We’re also working on more key gifts for annual Eurogamer supporters, like the Hitman World of Assassination giveaway we did (we still have some left!), and we hope to have those new keys available soon. Keep your eyes peeled, though we’ll give you plenty of notice when they appear.
That’s what’s going on in pro land and what’s happening in the coming weeks. Many thanks to those of you who have stuck with us so far – we really appreciate your support.
Remember, it’s £3/$3 a month, or £30/$30 a year, to support Eurogamer. For that, you’ll get everything I talked about above – Amazing Adventures, Five of the Best, Game of the Week, an exclusive podcast, main prizes – plus no ads on Eurogamer, merch and EGX tickets Discounts, “pro” status and access to Ask Me Anything, which we plan to do soon.
Oh and also remember that there’s a Eurogamer Discord, where staffers and readers alike lurk. Come say hello!
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